The exploration is incredibly similar to a game like Xenoblade Chronicles where you can traverse anywhere within the different zones.Īround every corner there are demons to fight, treasures to pick up, and collectibles to find.
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Once the game gets going in full force, the entire presentation of it shifts to open world exploration with fully realized 3D models, ruined buildings, and gorgeous landscapes. Thankfully, this is only in modern-day Tokyo. Basically, the protagonist is presented as an icon and you just move them around the map. This is something that Shin Megami Tensei III Nocturne did, and the overworld map of Tokyo is quite similar to the one used in that game too. The game starts off in familiar territory as the protagonist goes to school, only to have the entire city of Tokyo completely decimated shortly after. It’s absolutely one of the best JRPGs released this year, if not one of the best titles in general. It builds upon the foundation of what the previous games in the series had, but adds modern conveniences as well. With its exhilarating landscapes, challenging fights, gorgeous art direction, and stellar music, Shin Megami Tensei V is a sight to behold. We now have Shin Megami Tensei V for Nintendo Switch.
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While the latter two were fine games in their own right, I longed to see what the series would look like on more powerful hardware and updated character models. After Shin Megami Tensei III Nocturne launched in 2003, the series transitioned to a more 2D style that fit the Nintendo 3DS handheld with Shin Megami Tensei IV and IV: Apocalypse in 20, respectively. It’s been a while since a new mainline Shin Megami Tensei game came out, and a 3D one at that.